You might be able to find a plugin that can extend the touch trigger of an event by a tile or so, or making it so that you trigger a scene before you become adjacent to it. You will require a plugin that allows you to shift or split the hitboxes, and this can lead into it difficulties and smashing your head onto the limitations that a beginner should not be worrying about. The hitbox for the character sprites is, by default, set around the center of the character’s feet, even if they are a bigger size, for consistency’s sake. If you are making it non-chibi, make sure there is a $ at the start (you can use both the ! and $ together, if need be), so that they aren’t shifted up 6 pixels off the ground. If you are only implementing 1 character sprite sheet, make sure there is a ! at the start of the filename. Follow the structure of the Character Generator sprites for an easy example. 48x48 px, 72x72 px), it will implement them easily. he would have a brown trench coat, white button up shirt, black tie, brown pants, black dress shoes. Resource Type: Character and battler Maker Format: MV Art Style: regular rpg mv style/ anime Description: Hoping to have a detective as my main character. As long as it fits the standards of a 3-frame walk going down/left/right/up and have equal dimensions (i.e. Requesting Help with Detective/werewolf main character. For importing bigger sprites, its as simple as dropping it into the Resource Manager.
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